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As someone else said. Upgrading gold mines is VERY overpowered. Make your first two purchases the gold upgrade and you can easily go forever in the second run.

Needs a prestige mechanic when you beat the enemy, to give more gameplay!

Maybe a way to invest gold in already bought tiles as well? (one level per monster beaten prestige?)

Easily won at the second run. Upgrading gold mine starts some kind of chain reaction, because it's exponential (multiplied each turn). Maths are needed here to balance things.

Maybe instead of a +1 upgrade for gold mines, just a chance to get a +1 on a gold mine to start smaller for example?

I feel there is a base for something cool. Maybe add more choices to the map exploration? For now it's just choosing between gold, attack or health. And the position in space has no use for now, it almost just like a tree you explore.

Finally I really don't understand why moving around the camera is on the inconvenient middle mouse button while the right click is freely available.

I really like the theme design and it's pretty chill to play. I would like to see more enemies though. The only thing i can say that is negative is that the balancing is a bit off.